Friday 28 May 2010

Progress update 28th may 2010

I am not sure that my game will be finished on time, to increase my chances of success shall be working over the weekend but I think it is unlikely that my game will be finished when I originally hoped it would be

Thursday 27 May 2010

Progress update 27th may 2010

I have started creating my game, however it is taking longer than I anticipated, currently I and working on making my creatures spawn at the start of the level and this is much harder than I imagined. I have not yet decided whether to delay my project. My project needs to finished on the 15th of June, however I planned to finished on Wednesday the 9th of June so I can afford to overrun my deadline by 6 days if necessary. I will decide tomorrow if I need to delay my project.

Friday 21 May 2010

Project update 21st may 2010


The preparation for my project is now complete, today I am going to start creating my game.

Wednesday 19 May 2010

Project update 19th may 2010


So far I have created my story board, created my graphics, and found some suitable music for my game. I have started creating my data dictionary and hope to be finished by the end of the day.


This is how my gantt chart looks at the moment. It shows that i am currently working to schedule.

Thursday 13 May 2010

Progress update 13 may 2010




I have now finished my initial investigation, I decided to merge my project specification and requirements specification into one document and task. My project spec is now complete, so I have made the task 100% complete and I am ahead of schedule. I will now start creating my graphics and completing my storyboard.

Tuesday 11 May 2010

Updating my Gantt chart


I have updated my Gannt chart to show the different stages of the project life cycle.
So far on this course I have learned why project fail and the different life cycles I could use in my project

Thursday 6 May 2010

Progress Update




Since my last blog post I have created a Gantt chart that I will use to help me manage my project.

I have created a report telling John Smith all about critical path analysis, and the critical path that I am going to use.

I had an interview with John Smith to clarify different aspects of the project, he has decided that he wants the game to have a medieval theme, with knights and a Trojan horse (and possibly jousters). He also wants the game to be very hard and single player.